![]() At the time of writing, the only way to play the game is an online co-op only attack/defend deal that can technically be played alone, which uses procedurally generated maps to add a bit more longevity to the otherwise content-lacking title. In itscurrent Steam Early Access build, there is not a lot to do. ![]() Or, rather, Six Days in Fallujah will be a game wherein you play through a video game that makes it abundantly clear that you’re playing through a video game adaptation of the experiences of people who fought in a real war. The mini documentary that’s played when you first boot up the game hammers this home, because unlike its contemporaries, Six Days in Fallujah makes it abundantly clear that you’re playing through a video game adaptation of the experiences of people who fought in a real war. This may not seem like a big deal, but anyone who’s sat through the recent Modern Warfare II knows how dumb it is to fight in not-Syria with not-M4s while playing as a not-CIA Special Activities Division operator. Really, the only unique thing about Six Days in Fallujah is that it’s set in an actual war with actual guns wherein you play as an actual United States Marine. While the title is fun, and its core shooting is remarkably solid, it lacks any real selling point in a genre wherein most players are more devoted to their preferred title than those who play MMOs. However, what it doesn’t have is the mindless enjoyment popcorn of a shooter or the nail-biting atmosphere of hardcore military simulators. It does have some phenomenal gameplay mechanics, like voice chat sounding different depending on your proximity to an indoor environment and a mechanic that allows you to walk away from an enemy shooting at you unscathed. This means that Six Days in Fallujah is in a bit of a weird place as a realistic shooter.
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